![run 8 train simulator hump run 8 train simulator hump](https://dtl-ghost-storage-bucket-prod.storage.googleapis.com/2020/072020/07/Train-Sim-World-2---03---Sand-Patch-Grade---LOGO.jpg)
I will include next some examples of very basic checklist that you can easily perform at the depot to prepare rolling stock for their services, using some of the special features that are described in this guide. You can spend a lot of time at the depot just simulating real maintenance procedures on the rolling stock. You can also watch the following video to see this procedure in game: You can test this spawing at 12:00h on the yard and taking a service which is waiting there. Doing it wrong can produce a derailment so I suggest to uncouple them at least in pairs and use a shunting locomotive to re-arrange the consists at the classification afterwards. If you uncouple single wagons their physics simulation will be automatically disabled so you need to quickly couple and uncouple them again to bypass this behaviour. Manually set switches in map view to send the wagons to the desired target tracks.While in external view ("8" or "3" keyboard shortcuts) uncouple wagons in groups so that they freely roll to the classification tracks.Release brakes and set minimun traction to continue reversing at slow speed.Reverse train so that last wagons are placed at the top of the hump, as in the picture above.It´s better to use a locomotive with cruise control such as AC4400 to perform the operation: Despite it doesn´t have interactive dispatching, it is still functional for hump operations.īasic procedure would be as follows, and is done while train moves backwards at low speed. In CSX route there is a hump yard at Cumberland.
RUN 8 TRAIN SIMULATOR HUMP UPDATE
Please feel free to add comments to this guide if you discover more interesting things and I will try to update it in accordance. I will try to include the relevant features from the latest game releases also whenever that´s possible. Guide is intended to be applicable to the original game version and any following game releases that still include those features. In any case, they are there, so let´s use them! Some of the common features include the basic game operations, safety systems, coupling procedures, carriage lights control and special systems included in some of vehicles, but others may be unknown for some players. Most of them are functional procedures and have a physical effect on the game world but others are just cosmetic enhancements. I had a collection of screenshots and notes for my personal usage and decided to put them all together and share them so that all players are aware of those additional details that, even if not used frequently, add a bit more of fun to the simulation experience.
RUN 8 TRAIN SIMULATOR HUMP MANUALS
I decided to create this guide to have a summary of the special features which are available in game but not included in the manuals or properly described.